大家好,我是君哥。
今天来分享 RocketMQ 中一个非常重要又不太好理解的知识点-ProcessQueue。
一句话概括,ProcessQueue 就是 MessageQueue 的消费快照。看下面这张图:

RocketMQ 客户端启动时,会开启一个 rebalance 线程,代码如下:
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//MQClientInstance.javapublic void start() throws MQClientException {
synchronized (this) {
switch (this.serviceState) {
case CREATE_JUST://...// Start rebalance service
this.rebalanceService.start();
//... }
}}
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这个线程会不停的做重平衡操作,对 ProcessQueue 进行维护。在重平衡线程类 RebalanceImpl 定义了一个变量 processQueueTable,数据结构如下:

可以看到,在 processQueueTable 这个数据结构上维护了 MessageQueue 和 ProcessQueue 的映射。
下面看一下维护 processQueueTable 的代码:
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private boolean updateProcessQueueTableInRebalance(final String topic, final Set<MessageQueue> mqSet,
final boolean isOrder) {
boolean changed = false;
Iterator<Entry<MessageQueue, ProcessQueue>> it = this.processQueueTable.entrySet().iterator();
while (it.hasNext()) {
Entry<MessageQueue, ProcessQueue> next = it.next();
MessageQueue mq = next.getKey();
ProcessQueue pq = next.getValue();
if (mq.getTopic().equals(topic)) {
if (!mqSet.contains(mq)) {//从processQueueTable上移除 } else if (pq.isPullExpired()) {switch (this.consumeType()) { case CONSUME_ACTIVELY://拉模式
break; case CONSUME_PASSIVELY://推模式 //从processQueueTable上移除
break; default: break;}
}
}
}//创建ProcessQueue并放到processQueueTable
List<PullRequest> pullRequestList = new ArrayList<PullRequest>();
for (MessageQueue mq : mqSet) {
if (!this.processQueueTable.containsKey(mq)) {
//...
ProcessQueue pq = new ProcessQueue();
long nextOffset = -1L;
try {nextOffset = this.computePullFromWhereWithException(mq);
} catch (Exception e) {log.info("doRebalance, {}, compute offset failed, {}", consumerGroup, mq);continue;
}
if (nextOffset >= 0) {ProcessQueue pre = this.processQueueTable.putIfAbsent(mq, pq);if (pre != null) { log.info("doRebalance, {}, mq already exists, {}", consumerGroup, mq);} else {//封装好processQueueTable后再创建一个PullRequest进行消息拉取
log.info("doRebalance, {}, add a new mq, {}", consumerGroup, mq); PullRequest pullRequest = new PullRequest(); pullRequest.setConsumerGroup(consumerGroup); pullRequest.setNextOffset(nextOffset); pullRequest.setMessageQueue(mq); pullRequest.setProcessQueue(pq); pullRequestList.add(pullRequest); changed = true;}
} else {log.warn("doRebalance, {}, add new mq failed, {}", consumerGroup, mq);
}
}
}
this.dispatchPullRequest(pullRequestList);
return changed;}
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上一节中构建 ProcessQueue 后,会再创建一个 PullRequest,这个 PullRequest 封装了 MessageQueue 和 ProcessQueue,创建成功后被放到了 PullMessageService 中的 pullRequestQueue 变量:
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//PullMessageService.javaprivate final LinkedBlockingQueue<PullRequest> pullRequestQueue = new LinkedBlockingQueue<PullRequest>();public void executePullRequestImmediately(final PullRequest pullRequest) {
try {
this.pullRequestQueue.put(pullRequest);
} catch (InterruptedException e) {
log.error("executePullRequestImmediately pullRequestQueue.put", e);
}}
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这里以 RocketMQ 的推模式为例,Consumer 拉取到消息后,会进行如下处理:
对拉取到的消息根据 TAG 再次
进行过滤;
更新 PullRequest 下次拉取的偏移量 nextOffset;
把拉取的消息封装到 ProcessQueue 的 msgTreeMap(
放到 msgTreeMap 之前首先要获取到写锁 treeMapLock
);
封装 ConsumeRequest 进行消息消费;
封装消息拉取请求再次进行拉取。
代码如下:
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//DefaultMQPushConsumerImpl.javapublic void onSuccess(PullResult pullResult) {
if (pullResult != null) { //1. 对拉取到的消息根据 TAG 再次进行过滤
pullResult = DefaultMQPushConsumerImpl.this.pullAPIWrapper.processPullResult(pullRequest.getMessageQueue(), pullResult,
subscriptionData);
switch (pullResult.getPullStatus()) {
case FOUND://2. 更新 PullRequest 下次拉取的偏移量 nextOffset
pullRequest.setNextOffset(pullResult.getNextBeginOffset());
if (pullResult.getMsgFoundList() == null || pullResult.getMsgFoundList().isEmpty()) { DefaultMQPushConsumerImpl.this.executePullRequestImmediately(pullRequest);} else { //3. 把拉取的消息封装到 ProcessQueue 的 msgTreeMap boolean dispatchToConsume = processQueue.putMessage(pullResult.getMsgFoundList()); //4. 封装 ConsumeRequest 进行消息消费
DefaultMQPushConsumerImpl.this.consumeMessageService.submitConsumeRequest( pullResult.getMsgFoundList(), processQueue, pullRequest.getMessageQueue(), dispatchToConsume);//5. 封装消息拉取请求
if (DefaultMQPushConsumerImpl.this.defaultMQPushConsumer.getPullInterval() > 0) { DefaultMQPushConsumerImpl.this.executePullRequestLater(pullRequest, DefaultMQPushConsumerImpl.this.defaultMQPushConsumer.getPullInterval()); } else { DefaultMQPushConsumerImpl.this.executePullRequestImmediately(pullRequest); }}break;
//... }
}}
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在上一节提到过,拉取到消息后,会把消息封装成一个 ConsumeRequest,这个线程类会调用消费者定义的 MessageListener 进行消费处理。看一下源代码:
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//ConsumeMessageConcurrentlyService.ConsumeRequestpublic void run() {
if (this.processQueue.isDropped()) {
log.info("the message queue not be able to consume, because it's dropped. group={} {}", ConsumeMessageConcurrentlyService.this.consumerGroup, this.messageQueue);
return;
}
MessageListenerConcurrently listener = ConsumeMessageConcurrentlyService.this.messageListener;
ConsumeConcurrentlyContext context = new ConsumeConcurrentlyContext(messageQueue);
ConsumeConcurrentlyStatus status = null;
try {
status = listener.consumeMessage(Collections.unmodifiableList(msgs), context);
}//...
if (!processQueue.isDropped()) {
ConsumeMessageConcurrentlyService.this.processConsumeResult(status, context, this);
}}
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消息消费成功后,会调用 processConsumeResult 方法进行结果处理。对于广播模式,发送失败后不会做重试,相当于把消息丢弃,而对于集群模式,消费失败的消息会发送到 Broker 端等待消费者重新拉取进行重试。
消费结果处理完后,消费成功的消息会从 ProcessQueue 的 msgTreeMap 中移除(需要获取到写锁 treeMapLock),同时从 msgTreeMap 中获取最小的 Offset 来更新对应 MessageQueue 的偏移量。这个逻辑可以参考下面代码:
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public void processConsumeResult(
final ConsumeConcurrentlyStatus status,
final ConsumeConcurrentlyContext context,
final ConsumeRequest consumeRequest) {
int ackIndex = context.getAckIndex();
switch (status) {
case CONSUME_SUCCESS:
if (ackIndex >= consumeRequest.getMsgs().size()) {ackIndex = consumeRequest.getMsgs().size() - 1;
}
int ok = ackIndex + 1;
break;
//... }
switch (this.defaultMQPushConsumer.getMessageModel()) {
case BROADCASTING:
//...
break;
case CLUSTERING:
List<MessageExt> msgBackFailed = new ArrayList<MessageExt>(consumeRequest.getMsgs().size());
for (int i = ackIndex + 1; i < consumeRequest.getMsgs().size(); i++) {MessageExt msg = consumeRequest.getMsgs().get(i);//消费失败的,发送回Brokerboolean result = this.sendMessageBack(msg, context);//... }
break;
default:
break;
}//从msgTreeMap中移除并返回msgTreeMap第一条消息的offset long offset = consumeRequest.getProcessQueue().removeMessage(consumeRequest.getMsgs());
if (offset >= 0 && !consumeRequest.getProcessQueue().isDropped()) {
this.defaultMQPushConsumerImpl.getOffsetStore().updateOffset(consumeRequest.getMessageQueue(), offset, true);
}}
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如果消费者缓存的消息数量大于 RocketMQ 配置的阈值(默认 1000),就会触发延迟拉取,而消费者缓存的消息数量就来自 ProcessQueue,看下面代码:
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long cachedMessageCount = processQueue.getMsgCount().get();if (cachedMessageCount > this.defaultMQPushConsumer.getPullThresholdForQueue()) {
this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
return;}
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如果消费者缓存的消息大小大于 RocketMQ 配置的阈值(默认 100M),就会触发延迟拉取,而消费者缓存的消息大小就来自 ProcessQueue,看下面代码:
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long cachedMessageSizeInMiB = processQueue.getMsgSize().get() / (1024 * 1024);
if (cachedMessageSizeInMiB > this.defaultMQPushConsumer.getPullThresholdSizeForQueue()) {
this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
return;
}
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对于普通消息,如果消费偏移量间隔大于配置的阈值(默认 2000),就会触发延迟拉取,而消息间隔就来自 ProcessQueue,看下面代码:
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if (!this.consumeOrderly) {
if (processQueue.getMaxSpan() > this.defaultMQPushConsumer.getConsumeConcurrentlyMaxSpan()) {
this.executePullRequestLater(pullRequest, PULL_TIME_DELAY_MILLS_WHEN_FLOW_CONTROL);
return;
}}
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对于顺序消息,如果获取锁失败,也会触发延迟拉取,而判断获取锁是否成功,也是在 ProcessQueue,看下面代码:
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if (processQueue.isLocked()) {
//...} else {
this.executePullRequestLater(pullRequest, pullTimeDelayMillsWhenException);}
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ProcessQueue 是 MessageQueue 的消费快照,可以协助消费者进行消息拉取、消息消费、更新偏移量、限流。最后,看一下 ProcessQueue 的数据结构:
